Posts Tagged Animation
Rhinoceros 4 Sr6 + Vray For Rhino Sr 1.5

PROOF:

Info:
To be an effective designer today, you need tools to quickly develop your designs and accurately communicate them to everyone in the product research, development, marketing, and manufacturing or construction process.
Rhino 4.0 is the most significant upgrade in the history of Rhino, with hundreds of new features and enhancements.-Modeling enhancement include robust variable blend tools, improved Booleans, and G-infinity blending.
-Editing new features include UDT for free-form deformation of all geometry types, feature recognition for solids editing and history for editing surfaces by changing their input curves.
-Interface enhancements including SmartTrack technology, heads up prompts, advanced tooltips, and live help with video clips. Details.
-Display enhancements take advantage of the latest graphic card technology to provide a major speed improvement, custom advanced display modes, new analysis tools, dual-screen support, and stereo.
-Rendering and animation enhancements including faster basic rendering, advanced texture mapping tools, updated Flamingo and Penguin, Brazil r/s, and new third-party renderers from V-Ray
-2-D drawing/drafting tools including line styles, line weights, hidden lines, dimensions, hatching, page layout and printing/plotting.
-Mesh modeling, editing, analysis, repair, and rapid prototyping. Major enhancements in mesh creation and editing. Also many new tools for STL repair and 3-D printing.
-Analysis with new tools for both measurement and display. Also enhanced tools detecting problems and evaluating model quality so the problems downstream can be avoided.
-Large projects support with hierarchical layer management, file locking, and enhanced support for worksessions, blocks, and reference files.
-Compatibility enhancements including improved PDF, AI 8+, STEP, DWG/DXF, PLY, DGN, FBX, SolidWorks, Google Earth, SketchUP, and WAMIT support.
-Software developer tools for users and third-party developers include an update C++ SDK, a new .NET SDK, and a new rendering SDK.
Download Interchangeable Links. No Password. Join with HJsplit and unzip:
Maxon Cinema 4d R11.5

Easy to Use, Professional 3D Animation Software
The next generation, representing two decades of excellence.
The eleventh generation of CINEMA 4D is another milestone in the development of professional 3D software and a testament to two decades of excellence by MAXON’s programming team. Professional 3D animation tools have never been easier to use.
The Easiest-to-Use 3D Application
CINEMA 4D’s intuitive interface and logical workflow make it possible for those new to 3D artistry to dive in and be productive quickly. Feedback is smooth and interactive so you can let your creativity run free.
State-Of-The-Art Technology
CINEMA 4D’s state-of-the-art architecture means it is always the first to benefit from new technologies and advancements: 64-bit support on Windows and Mac OS or Multiprocessing to name a few. MAXON is a development partner of many leading IT companies, including Intel and Apple. As such MAXON has early access to many future technologies which makes it possible to tailor our products accordingly. Our customers can rely on the latest technology and maximum security for their investment.
Modularity Makes it Suitable for all Industries.
he core application contains everything you need to create high-end 3D images and animations. For those artists whose work demands more than the basic application, MAXON provides numerous seamlessly-integrated modules. Modules can also be purchased individually or in affordable bundles. For industries such as architecture and engineering, MAXON also offers Editions that contain specially-tailored functionality.
There is a CINEMA 4D to satisfy the needs of every artist and industry that utilizes 3D graphics. Take a tour through our solutions pages to see where CINEMA 4D dominates and thrives worldwide – then download a demo version and convince yourself.
Minimum System Requirements:
Windows XP or Vista running on Intel or AMD CPU with SSE2-Support; Mac OS X 10.4 or higher running on PowerPC G5 or Intel-Mac; 1024 MB RAM, DVD ROM drive.
This Installation includes:
Cinema 4D
BodyPaint
Net Render
Release 11.5 (i guess is for update purposes)
Advance Render
Architecture Extention Kit
Broadcast Extension Kit
Dynamics
Engeneering Extention Kit
Hair
Mocca
MoGraph
Sketch and Toon
Thinking ParticlesHybrid ISO, no crack or keygen included.
Sitni Sati Fumefx 1.2c For 3ds Max 2009

FumeFX is a powerful fluid dynamics engine designed for the simulation and rendering of realistic fire, smoke, explosion, and other gaseous phenomena. Its versatility, robustness, and intuitive workflow make it a perfect solution for even the most demanding tasks in the computer graphics industry.
This groundbreaking plug-in has already been production proven in titles such as Superman Returns and The Host (Gwoemul). And now, FumeFX is released through Turbo Squid as part of the exclusive Autodesk Certified Animation Plug-in Program.
Key Features:
# FumeFX supplements the users artistic vision with the power of real-world physics for the ultimate in both style and realism.
# A multitude of parameters and FumeFX helpers give users maximum control of the fluids behavior and appearance.
# Easy to use, basic effects can be created with just a few clicks.
# Options include the use of powerful AFC and Gradient controls, which are unified through all Sitni Sati products.
# Plug-in design incorporates extensive support for Particle Flow and Thinking Particles.
# Dynamic simulations allow for bi-directional influence between FumeFX and particle systems.
# Advanced scripting is possible with almost every aspect of FumeFX, including access to all simulation data.
# FumeFX is capable of dynamic interaction with other scene objects.
Simulation
- Start simulations from scratch or by using other simulation results as starting point.
- Stop, pause and continue simulations at any point.
- Simulation is multithreaded user can select how many CPUs to dedicate to simulation.
- Simulations beyond available memory can be swapped to disk.
- User can watch the simulation progress in the interactive Preview Window.
- Draft simulations can be created in mere minutes for fast previewing.
- User has control of which data will be written to output files for rendering and other uses.
Rendering
- The Preview Window gives users almost instant feedback on render settings.
- Fast self-shadowing is produced through an Illumination Map.
- A highly efficient Multiple Scattering model enhances light dispersion throughout fluid.
- Fluid Mapping integrates procedural map details with fluid motion.
- Plug-in design includes advanced Global Illumination casting support for finalRender.
- The dynamic FusionWorks atmospheric renderer provides:
- Proper blending of all Sitni Sati atmospherics (coming soon!)
- Balanced mixing of FumeFX and compatible atmospherics with 3ds Max Fog
- Ability to apply Image Motion Blur
- Option to affect Effect Channel
- Z depth
Download:
Adobe Indesign Cs4 (fix & Keygen Included)


Design professional layouts for print and digital publishing
Adobe® InDesign® CS4 software breaks down the barriers between online and offline publishing. Create compelling print layouts, immersive content for playback in the Adobe Flash® Player runtime, and interactive PDF documents.
InDesign is part of the InDesign family
InDesign provides a versatile foundation for dynamic publishing workflows, both now and in the future.
Creating digital documents is a snap
See how the strengths of InDesign CS4 and Adobe Flash CS4 Professional together deliver an engaging SWF file complete with animation, interactivity, video, and sound.
Publishing long documents has never been easier
Create high-impact, personalized content and long documents tailored for unique audiences using logical, condensed steps and advanced features.

Download – 550MB
Autodesk® Maya® Unlimited 2009 By Carnyy

The award-winning Autodesk® Maya® software is a powerful, integrated 3D modeling, animation, visual effects, and rendering solution. Because Maya is based on an open architecture, all your work can be scripted or programmed using a well-documented and comprehensive API (application programming interface) or one of two embedded scripting languages, the Maya Embedded Language (MEL) or Python®. This level of openness, combined with an industry-leading suite of 3D visual effects, computer graphics, and character animation tools, enables you to realize your creative vision for your film, television, game development, and design projects.More Info
http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7635018




Easy Gif Animator 5 Pro (version: 5 0 2 42)
Easy GIF Animator 5 Pro
Version: 5.0.2.42
Cracked by: crude
Create animated GIF images in a snap!

Easy GIF Animator is powerful yet very easy to use software for creating and editing animated GIF images. With this animated GIF editor you can easily create animated pictures, banners and buttons in no time. You can use special features to add stunning visual effects and prepare your animation for publishing on your web page. Easy GIF Animator supports all types of GIF animation and provides high compression and great quality for your animated GIF images. To top it all off, Easy GIF Animator is the best priced animated GIF editor on the market today.
Great News! The latest version of our GIF animator includes a built-in image editor, banner wizard and special tools to make your experience even more productive.

With Easy GIF Animator You Can:
Easily create animated banners, pictures and buttons
Create animated GIF images from scratch
Edit and modify animated GIF images
Add visual effects to your GIF animation
Create moving text effects
Optimize animated GIF images so they take less space and load faster
Preview GIF animation in web browser
Resize whole animations at once
Manage animation frames
Set animation loop count and frame duration
Extract separate animation frames
Reverse GIF animation or a portion of it
Easily set transparency
Add sound to your animation
Save animation in SWF Flash format
Search the Web to find images for use in your animation
Export GIF animation to AVI format
Use GIF, JPG, PNG and BMP images in your animation
Generate HTML code for publishing animation on the web
SAMPLES:




Videomach 5.7.3 Professional
VideoMach is a popular software for converting images to video, disassembling video to pictures, adding audio to animations, extracting audio from movies, speeding up video, slowing it down, resizing, cropping and rotating. VideoMach is mostly used for converting output of high-speed imagers, 3D renderers, time-lapse capture, game videos and stop-motion animation to presentation video. Supported formats in Standard version include AVI, MPEG, FLC, HAV, JPEG, PNG, BMP, DIB, TGA, PNM and more. Professional version adds formats used in high-speed imagers and graphics workstations, such as BAYER, CINE/CVR, SUN, RAS, SGI, RGB, TIFF, XPM and more.
VideoMach is found in applications where software or hardware generates lots of images, such as:
* 3D rendering
* High-speed imagers (crash-test labs)
* Time-lapse photography
* Stop-motion animation
* Game videos

Rhinoceros Rhino 4 Sr4b (full Working With All Patches)

Rhino can create, edit, analyze, document, render, animate, and translate NURBS* curves, surfaces, and solids and polygon meshes. There are no limits on precision, complexity, degree, or size. Special features include:
Uninhibited free-form 3-D modeling tools like those found only in products costing 20 to 50 times more. Model any shape you can imagine.Accuracy needed to design, prototype, engineer, analyze, and manufacture anything from an airplane to jewelry.
Compatibility with all your other design, drafting, CAM, engineering, analysis, rendering, animation, and illustration software.
Read and repair extremely challenging IGES files.
Accessible. So easy to learn and use that you can focus on design and visualization without being distracted by the software.
Fast, even on an ordinary laptop computer. No special hardware is needed.
Affordable. Ordinary hardware. Short learning. Priced like other Windows software. No maintenance fees.
System requirements
Rhino 4.0 runs on ordinary Windows desktop and laptop computers.
Hardware:Pentium, Celeron, or higher processor.
200 MB disk space.
512 MB RAM. 1 GB or more is recommended.
OpenGL graphic card recommended.
IntelliMouse recommended.
3-D digitizer optional.
3-D printer optional.
Operating systems:Rhino 4.0 runs only on Windows 2000, XP Pro, XP Home, and Vista* including an Intel Mac with BootCamp or Parallels.
*Vista requires Rhino 4.0 Service Release 1 or above.
Rhino 4.0 will not run on Windows NT, 95, 98, or ME.
Native Windows x64 is not supported and will not be until the required development tools and libraries are available. There will be a free service release available as soon as possible after 4.0 ships. Rhino 4.0 does run as a 32-bit application on Windows x64.
Rhino 4.0 does not run natively on Mac OS X, but it is under development. Details…
Rhino 4.0 does not run natively on Linux, or any other operating system not listed above.Details (new in 4.0)
User interface: extremely fast 3-D graphics, unlimited viewports, shaded, working views, perspective working views, coordinate read-out, named views, floating/dockable command area, pop-up recently-used commands, clickable command options, auto-complete command line, customizable pop-up commands, pop-up layer manager, synchronize views, camera-based view manipulation, perspective match image, configurable middle mouse button, customizable icons and user workspace, customizable pop-up toolbar, transparent toolbars, context sensitive right-click menu, dockable dialogs, multiple monitor support, Alt key copy and OpenGL hardware support with anti-aliasing.
User support and documentation: localized interface (user selectable) and documentation (English, Spanish, French, German, Italian, Czech, Japanese, Chinese, and Korean), extensive Explorer-like online help, a PDF manual, electronic updates, automatic service release availability notification, newsgroup support (24×7), telephone support, and e-mail support.
Construction aids: unlimited undo and redo, undo and redo multiple, exact numeric input, units including feet and inches and fractions, .x, .y, .z point filters, object snaps with identifying tag, grid snaps, ortho, planar, named construction planes, next and previous construction planes, orient construction plane on curve, layers, layer filtering, groups, background bitmaps, object hide/show, show selected objects, select by layer, select front most, color, object type, last object, and previous selection set, swap hidden objects, object lock/unlock, unlock selected objects, control and edit points on/off, and points off for selected objects.
Create curves: point, line, polyline, polyline on mesh, free-form curve, circle, arc, ellipse, rectangle, polygon, helix, spiral, conic, TrueType text, point interpolation, control points (vertices), sketch.
Create curves from other objects: through points, through polyline, extend, fillet, chamfer, offset, blend, from 2 views, cross section profiles, intersection, contour on NURBS surface or mesh, section on NURBS surface or mesh, border, silhouette, extract isoparm, projection, pullback, sketch, wireframe, detach trim, 2-D drawings with dimensions and text, flatten developable surfaces, extract points.
Edit curves: control points, edit points, handlebars, smooth, fair, change degree, add/remove knots, add kinks, rebuild, refit, match, simplify, change weight, make periodic, adjust end bulge, adjust seam, orient to edge, convert to arcs, a ployline, or line segments.
Create surfaces: from 3 or 4 points, from 3 or 4 curves, from planar curves, from network of curves, rectangle, deformable plane, extrude, ribbon, rule, loft with tangency matching, developable, sweep along a path with edge matching, sweep along two rail curves with edge continuity, revolve, rail revolve, blend, patch, drape, point grid, heightfield, fillet, chamfer, offset, plane through points, TrueType and Unicode (double-byte) text.
Edit surfaces: control points, handlebars, change degree, add/remove knots, match, extend, merge, join, untrim, split surface by isoparms, rebuild, shrink, make periodic, Boolean (union, difference, intersection), unroll developable surfaces, array along curve on surface.
Create solids: box, sphere, cylinder, tube, pipe, cone, truncated cone, ellipsoid, torus, extrude planar curve, extrude surface, cap planar holes, join surfaces, TrueType text.
Edit solids: fillet edges, extract surface, Booleans (union, difference, intersection).
Create meshes: from NURBS surfaces, from closed polyline, mesh face, plane, box, cylinder, cone, and sphere.
Edit meshes: explode, join, weld, unify normals, apply to surface, reduce polygons.
Edit tools: cut, copy, paste, delete, delete duplicates, move, rotate, mirror, scale, stretch, align, array, join, trim, split, explode, extend, fillet, chamfer, offset, twist, bend, taper, shear, orient, orient planar object on curve, flow along curve, smooth, project, object properties.
Annotation: arrows, dots, dimensions (horizontal, vertical, aligned, rotated, radial, diameter, angle), text blocks, leaders, hidden line removal, Unicode (double-byte) support for text, dimensions, and notes. Dimensions in perspective views are supported.
Analysis: point, length, distance, angle, radius, bounding box, normal direction, area, area centroid, area moments, volume, volume centroid, volume moments, , hydrostatics, surface curvature, geometric continuity, deviation, nearest point, curvature graph on curves and surfaces, naked edges, working surface analysis viewport modes (draft angle, zebra stripe, environment map with surface color blend, show edges, show naked edges, Gaussian curvature, mean curvature, and minimum or maximum radius of curvature).
Rendering: shade, shade (OpenGL), shade selected objects, raytrace render (with textures, bumps, highlights, transparency, spotlights with hotspot, angle and direction control, point lights, directional lights, rectangular lights, linear lights, and shadows, and customizable resolution), render preview (OpenGL), render preview selected objects, turntable, RIB export, POV export, rendering plug-in support, settings saved in file.
File formats supported: DWG/DXF(AutoCAD 200x, 14, 13, and 12 ), SAT (ACIS), DGN, FBX, X_T (Parasolid), 3DS, LWO, STL, SLC, OBJ, AI, RIB, POV, UDO, VRML, BMP, TGA, CSV (export properties and hydrostatics), uncompressed TIFF, STEP, VDA, GHS, GTS, KML, PLY, SketchUP, SolidWorks.
IGES (Alias, Ashlar Vellum, AutoFORM, AutoShip, Breault, CADCEUS, CAMSoft, CATIA, Cosmos, Delcam, EdgeCAM, FastSurf, FastSHIP, Integrity Ware, IronCAD, LUSAS, Maya, MAX 3.0, MasterCAM, ME30, Mechanical Desktop, Microstation, NuGraf, OptiCAD, Pro/E, SDRC I-DEAS, Softimage, Solid Edge, SolidWorks, SUM3D, SURFCAM, TeKSoft, Unigraphics), NASA GridTool, Yamaha ESPRi, Tebis.
File management: Notes, templates, merge files, export selected objects, save small, incremental save, bitmap file preview, Rhino file preview, export with origin point, worksessions, blocks, file compression for meshes and preview image, send file via e-mail.
Workgroup License Manager
Plug-ins: The Rhino SDK exposes most of the internal workings of Rhino, making it possible for third-party developers to create powerful plug-ins and add-ons, programmer’s I/O tool kit with source code is available on openNURBS web site.
Scripting: VBScript support exposes most of the internal workings of Rhino, making it possible to develop powerful scripts.
The RhinoScript ActiveX object can be accessed by many different programming languages including Visual Basic, Microsoft Word VBA, and Excel VBA.
Rhino can be run in the background by an application via the RhinoScript ActiveX object.
3-D digitizing support: MicroScribe, FaroArm, and Romer/Cimcore.
Input devices: Support for SpaceBall and SpaceMouse.
Addons
V-Ray For Rhino 4.0
V-Ray for Rhino is a powerful render engine, which provides high-quality, photorealistic rendering capabilities to Rhinoceros, a popular Windows-based NURBS modeler. V-Ray for Rhino works comfortably within the Rhino environment, which allows users to render directly from Rhino, rather than worry about timely exporting.
Rhino users in all fieldsfrom engineering and architecture to design and animationneed a robust ray-tracing engine that enables them to bring their ideas to life quickly, easily, and cost-effectively.With V-Ray for Rhino, ASGVIS offers these visualization professionals a state-of-the-art solution that generates high-quality images of unparalleled realism. Developed with the Chaos Group, V-Ray for Rhino works with Robert McNeel & Associates Rhinoceros, which is one of the most popular Windows-based NURBS modeling tools available today.
True raytraced reflections and refractions
Glossy reflections and refractions
Indirect Illumination (global illumination, global lighting). Different approaches include direct computation (brute force), and irradiance maps.
Area shadows (soft shadows). Includes box and sphere emitters
True HDRI support. Includes support of proper texture coordinate handling for both cubic and angular maps. Map your images directly without distortions or cropping.
Fully multithreaded raytracing engine
Antialiasing. Includes fixed, simple 2-level and adaptive approaches.
Reusable irradiance maps (save and load support). Incremental sampling for fly-through animations.
Displacement
V-Ray Material Editor with Material Preview
V-Ray Sun and Sky
V-Ray Physical Camera
Depth-Of-Field camera effect.
Distributed Rendering allowing a single image to be process over up to 10 machines
Per Material GI, Background, Reflection, and Refraction
V-Ray Two-Sided Material for easy creation of thin translucency
Caustics
Animation Support for Bongo as well as Rhino’s built in animation tools
T-Splines 1.0
T-Splines: A new type of modeling surface
T-Splines combines classic methods from NURBS and subds with unique timesaving tools of its own to allow modelers to work with models as a single surface instead of as patches.With its focus on keeping the surface as simple as possible, T-Splines accommodates both simple and complex modeling projects, and excels at organic shapes. T-Splines is used in applications ranging from video games to high-end human anatomy to CAD shape deformation.
Why use T-Splines?
Add detail only where you need it
Create even the most complex shapes as a single, editable surface
Create natural edge flow and non-rectangular topology
Flamingo 1.1 SR3 – Flamingo 2.0 – Flamingo NXT
Flamingo brings the raytrace and radiosity rendering to Rhino. This plug-in includes:
RenderingPhotometrically accurate images with reflections, refraction, diffusion, translucency, transparency, color bleeding, shadows, depth of field, depth attenuation, ClearFinish, and indirect lighting.
AnimationViewpoint animation for walk-throughs and fly-bys, and sunlight animation for shadow studies.
Other featuresProcedural clouds, fractal-generated 3-D plants, procedural 2-D and 3-D materials, progressive-refinement for quick preview, and extensive material, plant, and background libraries.
Hardware requirements Pentium, Celeron, or higher processor.
(Multiple processors are supported.)
Windows 2000/XP/Vista.
200 MB disk space.
512 MB RAM. More is recommended.
Bongo 1.0 SR3 – Bongo 1.0 SR6
Bongo brings professional animation into Rhino 3.0 or 4.0, using familiar keyframe tools found in most high-end animation packages.
Professional animation toolsAnimate moving, scaling, and rotating Rhino objects without exporting. Objects and viewport animations are editable in the Rhino window using simple drag and drop. Modify your objects and motion data without losing valuable time changing between programs.
Easily preview your animations inside Rhino, in real time, in any shading mode by scrubbing the timeline or playing the animation. Then render straight to an animation file using any Rhino renderer including wireframe, openGL, render preview, render, TreeFrog, Flamingo, and Penguin.
Bongo is also great for demonstrating moving objects using real-time playback in the Rhino viewports – just drag the timeline around to show a client how your design works.
Penguin 1.0 SR2 – Penguin 1.0 SR3 – Penguin 2.0 SR3 – Penguin 2.0b
Penguin brings freehand sketching, watercolor painting, cartoon-like rendering and technical illustration to Rhino and AutoCAD.What is Penguin?
Penguin is a conceptual, sketch and cartoon, non-photometric scan line renderer. With Penguin you can create stylized images of your models with an artistic look for enhanced graphic and visual appeal.
Penguin 2.0 for Rhino
Penguin 2.0 runs inside Rhino and has the same hardware requirements. Rhino with Penguin runs on ordinary Windows desktop and laptop computers.
Penguin works with Rhino 4.Penguin 2.0 for AutoCAD
No special hardware is needed beyond what is required for AutoCAD.
Penguin 2.0 works with 3D models of AutoCAD 2004 to 2008, including AutoCAD Architecture and AutoCAD Mechanical.
RhinoCAM
RhinoCAM is a Rhinoceros plug-in that runs completely inside of Rhino. This plug-in is a general purpose machining program targeted at the general machinist. RhinoCAM 1.0 includes 2-1/2 axis, 3 Axis and hole making operations. It comes with hundreds of post-processors and additionally a post-processor generator to create user definable post-processors. This powerful package is ideal for mold, die and tooling, wood working rapid-prototyping and general machining markets. This product boasts of powerful toolpath generation strategies coupled with tools for efficiently controlling the cutting tool for detailed machining capabilities, while not sacrificing ease of use. Has all the basic functionality as well as additional features suitable for demanding users with sophisticated manufacturing requirements.
List of programs that is in this packet
Rhinoceros 4.0
Rhinoceros 4.0 Service Release 3 Setup
Rhinoceros 4.0 Service Release 4 Beta Setup
Bongo 1.0 Service Release 3
Bongo 1.0 Service Release 6
Flamingo 1.1 SR6
Flamingo NXT
Flamingo 2.0
Penguin 1.0 SR2 for Rhino 3
Penguin 1.0 SR3
Penguin 2.0
Penguin 2.0 Beta
RhinoCAM 1.0
T-Splines 1.0
V-Ray 1.0
MD5 Hashes for Control
Part 1 – 56ABF4DD5CBB3408BC348C329C3EDD92
Part 2 – 3EF369F0ECBD6893ED40737D76CC3DFD
Part 3 – 1CB3EAA11977F2A7FA01C1CE33A35977
Links
Adobe After Effects Cs4 (v.9.0)
Adobe After Effects CS4 V.9.0



With Adobe® After Effects® CS4 software, you can create compelling motion graphics and blockbuster visual effects with flexible tools that help save you time and deliver unparalleled creative power. Design vector graphics, create more organic movements, and expedite delivery with new integration and collaboration features.
Use QuickSearch to instantly locate any element or even missing footage in a comp or project; navigate quickly between nested comps using the new Mini-Flowchart. Import 3D models from Adobe Photoshop® CS4, and then bring them into After Effects to composite them with other elements, adjust lighting, and more.
Adobe provides end-to-end software solutions to deliver compelling experiences on film, video, DVD, the web, and mobile devices.
Adobe® After Effects® CS4 software is a must-have release that helps make you more productive. Searchable timelines and projects, expanded 3D compositing options, included Mocha for Adobe After Effects software, and numerous enhancements streamline almost everything you do.
Bring your vision to life with blockbuster visual effects and compelling motion graphics in Adobe After Effects Professional software. Work with sophisticated tools and enjoy tight integration with Adobe’s leading design applications while you deliver stunning Work to virtually any media type. Design from scratch or jump-start projects from hundreds of fully customizable presets and templates – all from within a streamlined interface.
Features
Import of 3D layers from Photoshop
Import 3D models from Adobe® Photoshop® CS4 into Adobe After Effects® CS4 to composite them with other elements, and more.
Searchable timelines and projects and easier nested comp navigation
Locate any element in a comp or project with the new QuickSearch. Quickly navigate between nested comps with the new Mini-Flowchart.
Compositions exported as layered projects
Export compositions as layered, XFL format projects that can be opened and edited in Adobe Flash® CS4 Professional software. Many After Effects assets such as text and Adobe Illustrator® artwork are preserved as vectors.
Integrated workflow for mobile device authoring
Select devices in Adobe Device Central and automatically set up an After Effects project that targets those devices, with settings that match the targeted devices and the Render Queue setup to output to the proper codecs and resolutions.
Numerous interface and workflow tweaks
Work more efficiently with dozens of user-requested changes, including the new Auto Resolution setting that only renders visible pixels when zooming in and out of a comp view, streamlined memory and multicore processing preferences, and more.
Dynamic Link between Adobe Premiere Pro, After Effects, and Soundbooth
Using Adobe Creative Suite® 4 Production Premium software, now link Adobe Premiere® Pro sequences to an After Effects composition and After Effects comps to Adobe Soundbooth® with Adobe Dynamic Link.
Independent keyframing of x, y, z values, plus 3D compositing improvements
Composite in 3D space more easily: Keyframe x, y, and z position values separately, and use the new unified camera, which makes the After Effects camera tool work more like those in 3D modeling applications.
Cartoon effect
Instantly give live footage the look of cell animation. Stylize video by reducing the color palette of a clip and by emphasizing edges.
Mocha for Adobe After Effects from Imagineer Systems
Use this powerful 2.5D planar tracking application from Imagineer Systems to track the motion of elements even in challenging shots where elements move offscreen or where there is motion blur or excessive grain.
XMP metadata for asset intelligence
Now retain asset metadata while you work in After Effects. Add new project-, comp-, and layer-level metadata to streamline project tracking, and automate asset auditing and many other tasks.
Notable fixes:
Crash on quit if the active workspace when After Effects starts includes a ScriptUI Panel.
Several memory corruption issues; fix should improve overall application stability.
Crash on startup on computers with very old OpenGL drivers, or unsupported video card
manufacturers.
Crash on startup due to a corrupt XML file in the preferences directory, such as used by
workspaces, dialog boxes, and Pixel Bender. Now, the corrupt file will be appended with a .old extension so that startup can proceed.
Crash on startup due to unsupported codec. Now, a warning message will identify the unsupported codec and associated file name.
When a PDFL crash occurs during startup, more information is now provided, indicating that a bad font may be causing the crash.
(Windows only) Drawing surface errors and short RAM previews due to exhaustion of GDI resources (handles). Now, you should have better memory usage, resulting in longer RAM previews and improved performance.
Cannot open DPX file that can be opened in Photoshop CS4; file converted from Phantom .cine to DPX using Glue Tools.
“After Effect error: internal verification failure, sorry! {fill me in}” error trying to import multi-image element DPX footage, such as from a Northlight Film Scanner.
Audio conforming failure when importing certain FLV files.
Crash when using Pixel Bender effects, GPU-accelerated effects, and Cartoon effect in low-memory situations. Instead of being marked invalid, Pixel Bender effects can be reapplied when memory becomes available.
Crash in the Puppet effect when generating the mesh on a complex shape (possibly when Expansion is zero).
(Mac OS only) Crash in the Puppet effect when pasting keyframes into a non-keyframed Puppet pin Position property.
“could not convert unicode characters (23::46)” error applying CC RepeTile effect in Chinese OS, or crash using CC Particle World on Mac Pro 8-Core i7 (Nehalem) machines.
Crash trying to interrupt rendering (e.g., dragging to adjust values) for Fractal Noise and Turbulent Noise effects; and for EXtractoR and IDentifier
effects when placed after other effects.
Crash when deleting the Tone effect from one composition, when that composition is used (nested) in another composition.
(Mac OS only) Incorrect Mac type/creator codes for OpenEXR, PICT, PNG, TIFF, and Cineon rendered files, which made them unrecognizable by Final Cut Pro.
Crash on quit or close of project after multiple layers with various video/audio states (active, solo) are copied.
Crash on quit with layers on the clipboard that are adjustment layers with effects with points or collapsed layers.
Incorrect dimensions of a multiple-layer Photoshop file imported as a composition with cropped layers and merged layer styles.
(Mac OS only) “invalid file location specification (must include name) (3::45)” error on quit if you create or open a project containing Particle Playground effect.
System Requirements For Windows
* 1.5GHz or faster processor
* Microsoft® Windows® XP with Service Pack 2 (Service Pack 3 recommended) or Windows Vista® Home Premium, Business, Ultimate, or Enterprise with Service Pack 1 (certified for 32-bit Windows XP and 32-bit and 64-bit Windows Vista)
* 2GB of RAM
* 1.3GB of available hard-disk space for installation, plus 2GB of space for optional content; additional free space required during installation (cannot install on flash-based storage devices)
* 1,280×900 display with OpenGL 2.0compatible graphics card
* DVD-ROM drive
* QuickTime 7.4.5 software required to use QuickTime features…



